Combat - Armor revision
One of the typical house rules you can find on Internet is halving the SP of armors so weapons don't become so meaningless that only heavy weapons end being useful.
Even the HNS (High Noon Shootout) from the "Listen Up, You Primitive Screwheads" it's a take on armor nerfing so even the smaller arms have a chance.
So here goes my take on it ... which isn't much more different.
Basically, what I do is simply taking 2/3 of the standard SP from the Cyberpunk 2020 core rules. So any time you want to use an armor that comes out of a chrome book or other supplement, you just take 2/3 of its value and you are good to go.
Here is the basic list of armors:
|Cloth,Leather ||Soft||Arms, Torso, Possibly legs ||0||-0||Varies|
|Heavy leather ||Hard||Arms, Torso, Possibly legs ||3||-0||50|
|Reinforced cap or beanie ||Soft||Head ||5||-0||25|
|Reinforced ski mask ||Soft||Head ||5||-0||20|
|Kevlar T-Shirt/ Vest ||Soft||Torso ||7||-0||40|
|Reinforced Hoodie ||Soft||Head, Torso ||7||-0||50|
|Steel helmet ||Hard||Head ||9||-0||20|
|Light Armor jacket ||Soft||Arms, Torso ||9||-0||90|
|Light Armor pants ||Soft||Legs ||9||-0||40|
|Med Armor jacket ||Soft||Arms, Torso ||12||-1||125|
|Flack vest ||Hard||Torso ||13||-1||100|
|Flack pants ||Hard||Legs ||13||-1||75|
|Nylon helmet ||Hard||Head ||13||-0||100|
|Heavy Armor jacket ||Soft||Arms, Torso ||13||-2||150|
|Door Gunner's vest ||Hard||Torso ||17||-3||120|
|MetalGear ||Hard||Whole Body ||17||-2||900|
|Style: Generic x1, Leisurewear or Urban flash x2, Businesswear or Edgerunner x3, High Fasion x4|
Torso: 1 layer light clothing, 1 layer heavy clothing
Legs: 1 layer medium clothing, heavy clothing
Penalties for extra layers (3 layers max):
Extra Torso layer-
Extra Leg layer-
Subdermal armor and Bodyplating cyberware options are considered to be armor layers. Skinweave is considered a layer, but receives no penalty.
Difference in SPs : Bonus Number
0-6 : +3
7-14 : +2
15-26 : +1
27+ : +0
Helmets reduce sight Awareness checks by -1 and hearing Awareness checks by -3- They are also hot and fatiguing; it's inadvisable to wear other head covering under it (such as bandannas or ski masks) for any length of time. If you do, expect Awareness penalties to be doubled.
Hard armor can't be made stylish or unnoticeable. It's also bulky, uncomfortable (even without EV) and hot. After a few hours you will begin to make endurance checks or suffer penalties to your skill rolls.